Package | away3d.materials.methods |
Class | public class ShadingMethodBase |
Inheritance | ShadingMethodBase ![]() ![]() |
Subclasses | BasicAmbientMethod, BasicNormalMethod, EffectMethodBase, LightingMethodBase, ShadowMapMethodBase |
Property | Defined By | ||
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![]() | assetFullPath : Array [read-only] | NamedAssetBase | |
![]() | assetNamespace : String [read-only] | NamedAssetBase | |
![]() | name : String | NamedAssetBase | |
![]() | originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | |
passes : Vector.<MaterialPassBase> [read-only]
Any passes required that render to a texture used by this method. | ShadingMethodBase |
Property | Defined By | ||
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_passes : Vector.<MaterialPassBase> | ShadingMethodBase | ||
_sharedRegisters : ShaderRegisterData | ShadingMethodBase |
Method | Defined By | ||
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Create a new ShadingMethodBase object. | ShadingMethodBase | ||
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
copyFrom(method:ShadingMethodBase):void
Copies the state from a ShadingMethodBase object into the current object. | ShadingMethodBase | ||
dispose():void
Cleans up any resources used by the current object. | ShadingMethodBase | ||
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase |
Method | Defined By | ||
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getTex2DSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, texture:TextureProxyBase, uvReg:ShaderRegisterElement = null, forceWrap:String = null):String
A helper method that generates standard code for sampling from a texture using the normal uv coordinates. | ShadingMethodBase | ||
getTexCubeSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, texture:TextureProxyBase, uvReg:ShaderRegisterElement):String | ShadingMethodBase | ||
invalidateShaderProgram():void
Marks the shader program as invalid, so it will be recompiled before the next render. | ShadingMethodBase |
_passes | property |
protected var _passes:Vector.<MaterialPassBase>
_sharedRegisters | property |
protected var _sharedRegisters:ShaderRegisterData
passes | property |
passes:Vector.<MaterialPassBase>
[read-only] Any passes required that render to a texture used by this method.
public function get passes():Vector.<MaterialPassBase>
sharedRegisters | property |
sharedRegisters:ShaderRegisterData
arcane function get sharedRegisters():ShaderRegisterData
arcane function set sharedRegisters(value:ShaderRegisterData):void
ShadingMethodBase | () | Constructor |
public function ShadingMethodBase()
Create a new ShadingMethodBase object.
copyFrom | () | method |
public function copyFrom(method:ShadingMethodBase):void
Copies the state from a ShadingMethodBase object into the current object.
Parameters
method:ShadingMethodBase |
createMethodVO | () | method |
arcane function createMethodVO():MethodVO
Creates a data container that contains material-dependent data. Provided as a factory method so a custom subtype can be overridden when needed.
ReturnsMethodVO |
dispose | () | method |
public function dispose():void
Cleans up any resources used by the current object.
getTex2DSampleCode | () | method |
protected function getTex2DSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, texture:TextureProxyBase, uvReg:ShaderRegisterElement = null, forceWrap:String = null):String
A helper method that generates standard code for sampling from a texture using the normal uv coordinates.
Parameters
vo:MethodVO — The register in which to store the sampled colour.
| |
targetReg:ShaderRegisterElement — The texture stream register.
| |
inputReg:ShaderRegisterElement | |
texture:TextureProxyBase | |
uvReg:ShaderRegisterElement (default = null )
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forceWrap:String (default = null )
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String — The fragment code that performs the sampling.
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getTexCubeSampleCode | () | method |
protected function getTexCubeSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, texture:TextureProxyBase, uvReg:ShaderRegisterElement):String
Parameters
vo:MethodVO | |
targetReg:ShaderRegisterElement | |
inputReg:ShaderRegisterElement | |
texture:TextureProxyBase | |
uvReg:ShaderRegisterElement |
String |
initConstants | () | method |
initVO | () | method |
invalidateShaderProgram | () | method |
protected function invalidateShaderProgram():void
Marks the shader program as invalid, so it will be recompiled before the next render.
reset | () | method |
arcane function reset():void
setRenderState | () | method |
arcane function setRenderState(vo:MethodVO, renderable:IRenderable, stage3DProxy:Stage3DProxy, camera:Camera3D):void
Sets the render state for a single renderable.
Parameters
vo:MethodVO | |
renderable:IRenderable | |
stage3DProxy:Stage3DProxy | |
camera:Camera3D |