This is an editor that allow you to create simple tilemap to use with the gameQuery engine. It's a pure client-side application which means that you can simply run it locally if you want. For the source code you can look at github
Create a new mapClick on the "new" button to start a new tile map. You will then need to enter the width and height of you map (in number of tiles) and the size of a tile. You can then choose what kind of animations will constitute the map.
Add an animation to the animation listOnce you've created a map you can start adding animations. If you've chosen multi-animation you can only add one animation but it will automatically generate the others.
Remove an animation from the animation listClick the small cross in the upper-right corner of an animation to delete it, all the tile with this animations will be deleted too. Please note that if you delete a multi-animation, they will all be deleted.
Add an animation to a tileSelect an animation from your list (if you don't have any, see abov on how to add one). Click any tile on the map to add the animation to it.
Remove an animation from a tileSelect the tile and press "backspace". Note to select a tile without changing its animation just re-click on the currently selected animation to deselect it.
Expand or contract the tile mapIf you click on the +/- sign on the upper-right corner of the tile map a new colonne will be added (or removed). If you click on the +/- sign in the lower-right corner of the tile map a new line will be added (or removed) to the tile map.