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Omikron Basic Demo Programs.


General Information

This folder contains some very simple programs, which do not feature an user interface of their own. All inputs and outputs are realized with the INPUT and PRINT commands. This makes these demos rather short so that they can be compiled and started with the Omikron Basic Demo version as well. Of course, do not expect miracles from these sample programs, however, they do show that just a few program lines can yield astonishing results. To see for yourself, just load one of these small programs, e.g., 'Lissajous.BAS' into the Omikron Basic Editor by simply dragging the file icon onto the OmikronBasic icon. The program generates two-dimensional patterns, which are the result of the interference of periodic functions, so-called Lissajous figures. Varying the two frequencies and the phase shift result in very nice patterns that can also be printed with a high resolution if required.

Note: Sample programs with a graphical user interface of their own are located in the 'EasyGem:DEMO' folder.


Debugger (Demo)

Omikron Basic includes an integrated source code debugger. This debugger is used to easily find errors within the program. This subfolder contains a few programs that demonstrate the function of the debugger. Some errors were included in the programs on purpose so that you can use the debugger to find them. Thus, do not be surprised if the program 'Eratosthenes.BAS' does not calculate the prime numbers accurately. This is intentional.


LibraryMaker (Demo)

Use Omikron Basic to combine program parts in a library. This library then uses only one program line and is list protected, which means the code cannot be viewed by anybody else. This requires the LibraryMaker, which you can open from the Editor. The examples in this folder show how a program is supposed to be structured in order to change it to a library.

Warning: A program intended for a library usually cannot be started directly. Thus, do not attempt to compile and start, e.g., 'Game.BAS' . Instead, use 'MoveSprites', which contains 'Game.BAS' as a library.


SharedLibrary

In addition to the Omikron Basic Libraries, which have to be loaded individually to the program where they are to be used, it is also possible to use Omikron Basic to generate so-called shared libraries. These libraries are already compiled and therefore can be utilized by any other program. This folder contains sample programs that show how to create shared libraries and how to use them from another program.

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